Saturday, 5 October 2013

Blender game Making Challenge 11 is almost here

Hi everyone , its almost time for the next blender game making challenge.
Here a video with more info: (offical video http://www.youtube.com/watch?v=_IvZ37ECzHM)


Sorry about the quality , it got compressed really bad, the next video will be better quality. :D

Yip the prizes will be :
The new Art of blender book (http://www.blender3d.org/e-shop/product_info_n.php?products_id=164)
A gold painted blender game making trophy

Since the pre-giveaway didn't work anyone who enters a game get a game from the humble inde bundle 9, while stocks last (i bought 3 bundles to give out 3 steam keys of each game, so there should be enough to go around)

Don't forget to like the Facebook page, follow on twitter and subscribe to the YouTube channel for more updates and to get more people watching whats going on.

Hope to see you all on the 20th for when the theme will be revealed.

Links:
Website: http://www.bgmc.tk/
Blender Artist post: tba

Facebook: https://www.facebook.com/bgmchallenge
Twitter: https://twitter.com/bgmchallenge

Tuesday, 10 September 2013

Blender Game Making Challenge 10

Welcome to the new blog

So its been a little bit.
Just been working away at Ninja Kiwi :D
But a couple of weeks ago was the 10th blender game making challenge (BGMC)


I took part along with a hand full of others.
Its a week long game jam , where we have to make a game based on the theme of Movies or tv shows.
Heres my blender artist thread on developemnt 

download it here or on the forum:
the blender file is up on the form too so you can see how some of the stuff was put together.

The TV show i went with was Insektors, one of the first 3d cartoons i can remember.
I wasn't shure what the game play should be like but then i watched a couple episodes on YouTube. And thought that a rail shooter like panzer dragoon , kid Icarus or Sin and Punishment would work well. 
I also wanted to use this project to get my head round the Blender game engine upgrades in 2.6x, so long 2.49b , il miss you.
I did learn how a lot of stuff works now and realsie that the new version is much more presise, as in the old one let you get away with a lot more.

for example : meshes don't deform via armature if the mirror modifier is above the armature , so you need to apply it but its pretty nondestructive as it automatically updates weights if you re mirror and reapply.

still having trouble with aiming / collisions but nothign a little experementing cant fix.

Here is some screenshots of the game in action:




Il record a video soon and post it too

Anyway , I won :D!!
The prize , a copy of Mirrors Edge and the theme choice for the next challenge

And on the topic of the next challenge, Iv been chatting to the guy who runs it and he was looking for someone else to run the next one because he is busy at the moment. 
Sooo ,
 i said I would give it a try.
I want to try to get a bigger following for the contest and grow the community a little :D
For instance the Facebook and twitter pages for the challenge only have a handful of followers which is limiting the  online presence of the contest.

Heres the links to their facebook and twitters give them some love and the the buzz started :D

   

Fist Post on the Non-Student blog!

Hello Blender heads 
I'l hopefully be posting soon :D

I'l continue to post the same kind of blender and 3D related stuff here instead of the uni blog.

I'm still working on styling this page up so sorry for any eye sores :P